Teaching is an art, especially if it is done through an electronic screen. Even though teaching has undergone a historical evolution in the last two years, there are several educational technology aspects that must be taken care of in order to generate a higher learning rate for the student individually.
Some concepts such as online teaching and virtual classrooms are gaining more and more relevance in the educational market, especially since the digitization of processes is here to stay and continues to permeate all sectors including, of course, education.
As it happens with multiple processes, teaching finds its origins in traditional models, where classes were held for students with notebooks, physical books and chalk in hand. In the new reality we are living in, these elements have been replaced by laptops and digital bibliographic resources as the main support for this new pedagogical proposal.
This new dynamic has not been easy to handle, much less to bear. Beyond the acquisition of new technologies and solutions to materialize it, e-Learning involves developing new skills and learning methods, all associated with virtual or online training.
On the other hand, e-Learning forces both the student and the educator to develop a sense of autonomy, thanks to its high standards of flexibility and availability.
While these virtual environments are consolidated in educational processes, the challenge arises to encourage the development of students in a personalized way, that is, according to their interests.
Personalization in e-Learning: what it is and how to achieve it
How to keep students interested in virtual classes? Is it possible to identify emotions through an electronic device? These are the big questions that the personalization of e-Learning came to solve, which is why it can be awarded the term “Teaching of the Future”.
This method involves knowing the interests and context of each student, such as their type and learning curve, as well as the knowledge and experiences they have to continue with their educational development.
In order for it to be successful, this methodology has certain principles for obtaining positive results, such as:
However, this scenario brings us back to the main challenge: how to do it with an electronic screen in between? You guessed it, the challenge now lies in the hands of technological development and innovation.
Technological innovation: the key to interactive teaching
The fact is that distance is no longer an impediment to learning and educating, but rather a circumstance.
Both the development of hardware and software must adapt to these new demands and go beyond establishing a remote connection. To discover the talents and abilities of the students to take them to the maximum, interactive technology is required, as it stimulates their learning in a playful and intuitive way.
In this sense, mobility solutions supported by software based on Artificial Intelligence and maker culture do the same to make remote teaching a personal and dynamic activity.
Considering that the student niche usually has certain limitations in terms of the possibility of affording newer devices in a regular basis, software demands scalability and the ability to be functional to be able to take sessions anywhere and the power to send files, search for virtual books, lean on interactive videos and apps to stimulate learning with games and virtual dynamics.
It is for everyone, it should be for everyone
e-Learning not only represents an incredible advance in the way of creating technology. It is time to talk about gamification in e-Learning, a methodology that proposes using mechanisms and techniques to promote actions or behaviors to promote complete learning through participation, competition and commitment between students and teachers.
At this time, gamification is a term that can relate to teaching in an entertaining, even fun, way, as long as the techniques that this methodology encompasses help to understand human behavior, as well as the emotions and goals of the students. Gamification understands the importance of including activities designed to be visually appealing, but they must also be thrilling in order to generate better distance learning experiences.
The gamification methodology is based on learning objectives, since, at the end of its application, the student must be able to clearly express their acquired knowledge. In this way the technology can be measured, in a given time and according to the initial goals.
Consequently, it is recommended that these digital teaching platforms are selected considering the target audience, that they use attractive visual elements according to the subject and the characteristics of the student, that the content is immersive and easy to navigate to generate a greater commitment to learning, as well as having the ability to increase the student's competitiveness and develop their abilities, which have an important area of development opportunity with the traditional teaching models.
In other words, what can be more challenging than learning by playing to exploit the strengths of each student? New ways of teaching require new ways of learning, and these technological tools are the best option to allow students to give the best of themselves, as well as teachers to improve their teaching techniques.
Would you like to apply these technologies and take education to unimaginable levels? At Icalia Labs we have the experience and knowledge to drive a real change in the education industry with solutions such as personalized, scalable and effective teaching software development to generate a new learning ecosystem.
We know that each student learns differently and that each teacher teaches in their own way to help their students, so we provide them with the perfect tools to continue developing talents and improving the educational experience.